Session 54 (26 July 2024)
Location: In the vicinity of the Wigoy coral hive in the northern hemisphere of Karth, a desert moon orbiting the blue gas giant Tabernas in the Mendezo-Eeren system (Halcyon 2022)
Date: 330–5600
Travellers: Jacobe Kyman (pilot), Nogudnyk (steward), Torka Jax (security), Griff Kodiak (gunner)
[A note to readers: pleased be advised that this blog contains major spoilers to Joel Hines' excellent Desert Moon of Karth. Read no further if you hope to experience the brilliance of this superb Mothership scenario with your own group.]
While you ponder your next move in the desert, the Dejah Thoris' pilot is enjoying life amidst the smugglers on the Catherizer. There is a good deal of anticipatory celebrating going on as Captain Kelly's crew look forward to reaping huge profits from the sale of the coral dust in their hold. Jacobe himself is keen to sell the kilogram in his possession once he reaches Eeren.
When he does (on Tuday 332–5600), he finds the spaceport abuzz. It seems the Manian government is effecting a rapid troop build-up on Karth and is therefore chartering ships and booking space on any and every available vessel to get soldiers and matériel to the moon lickety-split. There's no official reason given and the government remains tight-lipped, saying only that it's acting to protect the colonists of Larstown. Whatever the case, it seems that a dirty little colonial war may be brewing. Since he's flying the Dejah back to Karth anyway, Kyman sees no reason not to take advantage of the government's sudden need and he quickly fills the staterooms, low berths, and indeed every available cubic metre of the cargo hold with soldiers and gear — including, he observes, some very heavy weapons indeed. To assist in the business of running the ship, he purchases a repair robot, TL-3907. Since it's just an interplanetary jaunt, the two of them are confident they can manage everything.
Meanwhile, back on Karth, you decide to take Pyeat up on his offer to bring you to the Rangers. To expedite the journey, he calls a sandsquid and descends into its maw to direct it from within while you ride on its broad back. It's much faster than walking or riding a camel, but it's unnerving to be at the mercy of the giant creature. Pyeat evidently knows his business, however, and you reach the Ranger base without incident.The Rangers' fort |
Later, a familiar face calls out to you. It's Hindal, the young man you met on the shuttle to Karth a week ago. He looks thinner and grubbier than when you last saw him, but he's very excited to have successfully found his way to the Rangers and to take part in their righteous crusade against the Dawnseekers. He can barely shoot a bow but at least he's keen. He, too, will be formally inducted into the Rangers at the upcoming ceremony. He relates his tale: after emerging from the space elevator, he asked around town for the Rangers and, finding none, decided to hike out into the desert in the hopes of encountering them. (Several locals had assured him that they were always lurking about.) He had a harrowing time of it due to his lack of survival skills. After narrowly escaping a roving sandsquid and suffering nasty wounds from a strange cactus, he had a bizarre encounter in the dunes one night. A solitary figure approached, shrouded in a white robe. Periodically, it gave forth a long, keening wail. It seemed not to see him at all. When it got closer, he perceived a young woman with reddish hair — but, eerily, her entire form was vaguely translucent: positively ghostly, in fact. He called to her, but her only reply was a keening "Wwwwhhhhhyyyyyyyyyyy?"
Hindal pulls out his datapad surreptitiously — the Rangers don't approve of such devices and he knows he'll probably have to give it up at the ceremony but for now he's still kind of addicted to several apps — and shows you the photos he took.
Onishi's ghost |
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