Sessions 52 & 53 (12 and 19 July 2024)
Mysteries of the Wigoy
Location: Near the ship graveyard on Karth, a desert moon orbiting the blue gas giant Tabernas in the Mendezo-Eeren system (Halcyon 2022)
Date: 329–5600
Travellers: Sasha Danlami (comms), Nogudnyk (steward), Torka Jax (security), Dr Fomstep (ship's doctor), Griff Kodiak (gunner)
[A note to readers: pleased be advised that this blog contains major spoilers to Joel Hines' excellent Desert Moon of Karth. Read no further if you hope to experience the brilliance of this superb Mothership scenario with your own group.]
Captain Kelly proves as good as his word — unusual, perhaps, for a pirate and smuggler. But in restoring to him the ancient medallion you retrieved from the gullet of Old Three Eyes, you have made him a rich man. Or so he believes! At any rate, his gratitude can easily accommodate your modest request: to be transported to the strange organic hive-like tower to the north that you believe to be the destination of the freed seedmind brainblob — and also of the hated autocrat Asmod the Dawnseeker.
The camels are a problem: the Catherizer hasn't room for all of them. You decide to leave Huwel with the camels; he will make his way overland and rendezvous with you later.
Soon you are airborne. There's a palpable tension aboard the ship as the pilot skims low over the surface of the moon: no one knows for sure if the medallion will work properly after lying for weeks in the digestive system of a mammoth sandsquid. Erring on the side the caution, the pilot flies as low as possible to avoid being targeted by the orbital laser batteries. So far, so good: the Catherizer deposits you a short distance from your destination. Kelly hands you a 1 kilo package of coral dust as thanks and bids you farewell.
The Wigoy hive |
You keep your weapons handy but approach with gestures of peace. Before you reach the base, a voice sounds in your heads. "Welcome, new bipedal alien invaders who released us from the captivity of the original bipedal alien invaders. We are the Wigoy. We have gifts for you."
At the bidding of the telepathic voice, you enter the lower chamber of the hive, a ribbed coral cave as large as your ship's cargo hold. Several 3m-tall, six-limbed, blue-gray creatures with bulbous, lobular heads and a single toothy orifice are at work here, moving amongst hundreds of dry, broken pods. They are gathering them and carrying them through a soft sphincter door that leads deeper and upwards into the structure, then returning to continue the removal. Each time the sphincter opens to admit one of the creatures, a powerful odour of cardamom wafts toward you. There's no sign of the brain-like blob you freed from its crystalline cage, but you quickly deduce that it and the six-limbed creatures are united in a collective consciousness. Through them, it can "see" you (though neither they nor the seedmind possess anything resembling eyes), in addition to sensing your minds.
The Wigoy explain that they are cleaning up the ruin left by the Dawnseekers who attacked the hive centuries ago, carving open the polyp pods from which new individual Wigoy are born and imprisoning the seedmind. They are rebuilding their forces, absorbing organic material so that the seedmind can produce more polyps. The Wigoy would be honoured if you wished to add your biomass to the endeavour. You politely decline for the time being. It becomes clear that the Wigoy aim at the total restoration of the moon's ancient ecosystem: a green space that is home to no other sentient species but the Wigoy, with sandsquid resuming their place in the blue waters that once dotted the tiny moon. In time, all humans will be absorbed so that this can happen.
In the interim, the Wigoy are content to gift you with a powerful mutagen they produce, as a token of gratitude for the freeing of their seedmind. Griff is the first to accept; Nodugnyk, Torka, Sasha, and Dr Fomstep all follow suit. To each, a Wigoy comes forward and extends one of its upper tentacular limbs: the tip of one of its three "fingers" folds back to reveal a bony protrusion dripping with liquid which it presses into your flesh. Almost immediately, you sense change flowing through your body. The sensation is unnerving but not painful.
Wigoy gift changes
Griff: your skin becomes slightly translucent. Once every week, a bud grows on your side, quickly expanding and separating into a blobby body double, superficially indistinguishable from Griff. (You immediately baptize this simulacrum “Cliff.”) Cliff (UPP 8A6440) follows your instructions but is not capable of speech; he can perform tasks you are trained in but is not capable of independent action, abstract thought or innovation. (For example, he could shoot a gun at a specific target that you designate but could not grasp the difference between “friends” and “enemies”. He could go to a specific location but could not “find help” or “pretend to be lost.”) He has no strong instincts and, without direction, just stands around in silence. After 24 hours of existence, Cliff dissolves, screaming, into a puddle of ectoplasmic goo — a rather disturbing sight to behold. Each time you bud off a new Cliff, there is a 10% chance he proves uncooperative and a 1% chance he is hostile.
Nogudnyk: a pair of tentacular arms grow from your rib cage below each of your arms. They can grasp and manipulate medium-sized objects but lack opposable digits, making certain manual fine motor tasks difficult or impossible (firing a gun or operating a data pad, for example). If you wrap them close about you, you might conceal them beneath loose clothing. A standard soft vacc suit will accommodate them but form-fitting garments or hard suits, such as combat armour, will require customization. Everyone says you now give the best hugs.
Torka: your body hair falls out and your skin turns a deep blue-grey. Your Endurance characteristic increases by 1D+1 points. (Roll each day or session to see how it has fluctuated.) You also cease to age and develop a nasty allergy to standard healing drugs: they make your face swell uncomfortably, increasing the difficulty of all skill checks by one step for ten minutes after exposure.
Sasha: Vibrant, bioluminescent stripes appear up and down your flesh: you look like a psychedelic disco zebra. You can control the colour but the pattern is fixed. The effect cannot be turned off but could be concealed — for example beneath thick, all-encompassing clothing, a head covering and a mask.
Dr Fomstep: your saliva is now a potent neurotoxin to which you are thankfully immune. Other humans exposed to it (a good lick will do the trick) must pass a Difficult (–2) Endurance check or suffer paralysis for 1D+4 minutes.
This close telepathic contact with the seedmind helps Sasha come to grips with the weird psychic ability she acquired during her previous encounter with the brainblob. Psychic Rend: as an action, you can target the mind of a sophont you can see within 50m, causing it to bleed from its eyes and orifices. (2D damage to PSI, then INT, then END; bypasses physical armour but is fully blocked by psionic shields.) Each such use costs 1D Psionic Strength Points; if this cost brings you below zero, then any excess points are substracted from your Endurance score as damage.
Onishi's fate
The Hunt for Asmod
You camp outside the coral hive. (The Wigoy offered you shelter within but proximity to the organic absorption pools kind of creeped you out.) Rested, you begin the hunt for Asmod. Thinking to send Cliff ahead to scout the ruins, you equip him with what gear you can scrape together: a spare shirt and underwear, a laser pistol, and a personal comm device.
Asmod's hiding place |
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